Version 2.0 Changelog! (Steam Version)


Hello! Welcome to the Hypercore 2.0 Changelog! This adds many new items, enemies and a new stage!

-Added the Frying Pan! It is a non-explosive weapon with the power to bonk your enemies!

This is a spiritual successor to the original combat system shown in my previous videos!



This new item has a charge mechanic shown in the UI!

-Another new Item, Trampoline!

No need to explain further. Boing :3 (and glide)

-Another new Item, the Grabber! (scrapped at current)

An ancient piece of core tech that allows the user to grapple through the lands!

sigma design :D


New Stage - Spire

A Deadly Spire with traps, enemies, chests and secrets?



New Enemy - Snake

-Can Phase

-Can Fly

-Is the most annoying enemy

-uses fancy math, who doesn't hate it?



New Map: Windcalled!

-Moving Platforms

-Ancient secrets

-Lots to discover!


Lets say hypothetically you check the temple, what might you find?

-The Shopkeeper!

-Sells cosmetics, tools and more!

-Places your precious items in chests…


And finally to not spoil everything:

12 Useful, High Quality Items!

Notice the lack of the grappling hook?

Thats because now its a Luxband! Kill a specific enemy to unlock it in game!

And finally to summarize:

-New Ending Screens


-Achievments

-Planters

-18 Stages in total


-32 Campaign Levels

-4 Bosses

-12 Items

-6 Enemies


-Settings menu revamp

-logs

-keybinds

-online mode

-better animations

-Paratroopers?


-polished game models and textures

-new interactables

-Added loading transitions

-Fixed Bugs

-Revamped the hat system AGAIN

-sick ass shaders

-New UI


-play now or i will find you

-This was meant as a original free version for itch but developed into a fully fletched game!

-It will come very soon for you, yourself and your friends :3

-Publish date of this might stretch the steam release a bit being a few days ahead of the steam page …

Get Hypercore Demo

Comments

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for context this wont update the demo - sorry!